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    Introduction to Perl

    Posted by kasrak on Jan 6, 2007 into Script-fu

    So far most of the script programming for Gimp has been done through Scheme. Now, Gimp scripts may also be written with Perl. This tutorial will describe how to write such plug-ins and scripts for Gimp.

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    Batch Mode

    Posted by kasrak on Jan 6, 2007 into Other

    The GIMP comes with a so called batch mode that allows you to do image processing from the command line. It also makes it easy to apply the same set of operations to a number of images. Here are the basics.

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    Introduction to Scheme

    Posted by kasrak on Jan 6, 2007 into Script-fu

    You need to learn Scheme to write Script-fu and plugins for the GIMP. Here is a beginner's guide.

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    Working with the Image

    Posted by kasrak on Jan 6, 2007 into Script-fu

    Read this introduction that explores the exciting world of the GIMP image hierarchy before starting to write Scheme for the GIMP.

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    Creating Icons

    Posted by kasrak on Jan 6, 2007 into Other

    A tutorial that teaches you how to create beautiful icons on a tiny canvas. Some useful tips in here!

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    Test your skills: Draw a Paint Brush

    Posted by kasrak on Jan 6, 2007 into Fun

    See if you can create this paintbrush graphic by yourself. If you can, bravo. If you can't, then read the tutorial to learn!

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    Tileable Textures

    Posted by kasrak on Jan 6, 2007 into Other

    Learn about gradients, animated brushes and how to make tileable images as well.

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    Coloring a Black&White Sketch

    Posted by kasrak on Jan 6, 2007 into Fun

    Shows you how to color your B/W sketches using the GIMP.

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    A Basics Tutorial

    Posted by kasrak on Jan 6, 2007 into Getting Started

    A tutorial that covers many basic operations in the GIMP which creating a floating text logo.

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    Smart Sharpening

    Posted by kasrak on Jan 6, 2007 into Retouching

    This technique does two "smart" things to avoid sharpening noise: sharpens only the luminosity data in the image, thus avoiding shifts to the hue and saturation components (which affect color), and targets only the edges in the image, avoiding large smooth areas that may contain noise.

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